Well, this is a bit of a lament, a song of frustration to the passing of SCRATCH 2.0 and the emergence of the new kid on the block: SCRATCH 3.0. The old version is unavailable if using online versions, which was the way we were using scratch on the chrome books. Now I am very excited to hear that with the newest version of SCRATCH, there is an increase in compatibility to a variety of technologies. From micro:bits to Edison Robots, SCRATCH has opened up new possibilities for using a variety of interfaces. But new iterations and possibilities aside, the new SCRATCH 3.0 is challenging as well. (To be sure, the challenges are not insurmountable, but they are there.
Small success, silver lining Another teacher facilitates French class with my students. She had asked if I could spare a block of my classes to have a study block so that they could practice vocabulary. Instead, I asked her if she would be interested in seeing a video game created with the specific purpose of memorizing or introducing French vocabulary. The students were very excited when she said, "yes." I showed them an example of an app that gamified learning language vocabulary. The students worked on the game for 3 blocks and quickly had something to show her. Despite the transitions to 3.0 and the difficulty in saving, the students were developing a facility with the general principals of visual block programming and with video game design. They showed that with very little direction they were able to create and develop a game that suited the intent of the challenge. Take aways: what worked
Take aways: our challenges
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April 2019
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