Using the Makey MakeyOnce the students had started designing and programming their multi level games, they were asked to use the Makey Makey to work as their controllers. As I was having the most challenges with this part of the project I sought outside support for using as exemplars and for my own reference. The best combination of visual and print descriptors for myself was found on the Instructables website: https://www.instructables.com/id/Using-Scratch-and-Makey-Makey-to-make-your-own-gam/ While I might say "we" experimented with the controllers, at this point there were four students who started to emerge as leaders in the group. They were more able to teach, mentor and model this technology than I can even after the fact. Those leaders were able to support other students to complete their games to where they could be demo'd for the grade 5 Open House on April 11th. OPEN houseOn April 11th, the future grade 6s and their families are invited to come up to the Middle School to help in the students' transition. We also use this event to showcase what amazing work that each of the students have done throughout the year (so far). This was a perfect opportunity for my class to showcase some of their games. Through out the year, the students had programmed racing games with UVic's code makers workshop, the had create a mars landing game (Science project) and they now had created games to share with the future grade 6s.
Students volunteered to stay for the evening and act as "docents" to the Div. 11 Scratch and Makey Makey Arcade, they set up laptops to showcase the games and allow the future grade 6s to try out a variety of games, and they showed their parents what they (and other students in the class) had made. Our evening was a success! They students were busy for the full 1 1/2 hours, we had over 70 grade 5 students sign up to attend the arcade (the sign up sheet didn't include younger or older children) and using the Makey Makeys as controllers worked the whole time. (I was worried that the controllers would be too fragile for multiple users). Student volunteers then gave feedback to the game designers about what worked and didn't (the maze was too hard, we couldn't figure out how to start your game, the guests liked the characters). Over all the evening was a success.
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April 2019
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